Igniting Creativity Through
Art & STEM

Empowering students, teachers, and schools to explore science, technology, engineering, and mathematics through artistic expression.

Discover Our Essential Tools for Merging Art and STEM

ArtSTEM provides creative, accessible digital tools and resources that empower students, teachers, and schools to explore, innovate, and reimagine STEM through the lens of art.

Science-Art Digital Games And Animation Platform

Your Gateway to Creative STEM Exploration

Empowering students, teachers, and schools to explore science, technology, engineering, and mathematics through artistic expression.

Interactive Science-Art Games

Gamify learning with creativity driven challenges:

  • Solve physics puzzles by painting gravity-defying landscapes.
  • Explore geometry through digital art quests
  • Earn badges for mastering topics like thermodynamics or molecular biology.

Animation Studio for STEM Concepts

Turn equations into animated stories:

  • User friendly tools to create short animations explaining scientific principles.
  • Pre-built templates for topics like photosynthesis, planetary motion, or coding logic.
  • Export and share animations for classroom presentations or online portfolios.

Progress & Achievement Tracker

Celebrate milestones in STEM and art:

  • Track completion of modules, games, and creative projects.
  • Unlock certificates for mastering skills like “3D Modeling in Physics”
  • Teachers can monitor class progress and assign tailored challenges.

Inclusive Learning Modules

Designed for all learners, with a focus on equity:

  • Activities highlighting diverse STEM pioneers.
  • Accessibility features: Text-to-speech, multilingual support, and adaptive difficulty.
  • Collaborative projects to bridge gender gaps in tech and science.

FAQs

ArtSTEM is an Erasmus+ funded initiative that merges art and STEM (Science, Technology, Engineering, Mathematics) education through creative tools like the STEAM Art & Science Curriculum and the Science-Art Digital Platform. It aims to make STEM engaging and accessible by integrating painting, animation, and hands-on projects with scientific concepts.

The program is designed for students aged 11–18, teachers, schools, and educators. Resources are free and adaptable for classrooms, after-school programs, or individual learning. Parents and institutions advocating for STEM equity are also encouraged to explore the tools.

An interactive platform where students solve STEM challenges through games and animations. For example, code a digital mural to explore sound waves or paint a landscape to learn geometry. Teachers can track progress and assign creative projects aligned with the curriculum.

Schools can adopt the STEAM curriculum for classroom use or integrate the Digital Platform into lessons. Resources are freely available and adaptable for diverse educational settings.

Progress will be tracked through student feedback surveys, teacher evaluations, and participation metrics (e.g., number of schools using the curriculum, platform engagement rates).